This week let's try something very different: a text-only Writing Challenge. For "NPC Writeup", simply create a detailed NPC.
Consider some or all of the following details: gender, age, appearance, clothing, personality, quirks, goals, dreams, fears, job, responsibities, motivations, quest/mission hooks, specific dialog, relationships, loyalties, alignment, secrets, rumors, memories (etc!)
Because it's text-only, post your entry in this thread. If you're feeling ambitious you can submit stuff like concept art, voice dialog, etc to go with your entry, but judging will be mainly by the text.
At the bottom of your entry, post the license(s) you're releasing the work under. (Note that GFDL is a valid option for entries). If you forget this, your entry will be disqualified and probably deleted!
Of course, it is easy to create an NPC of a well-established archetype. It's probably impossible to avoid all video game tropes http://tvtropes.org/pmwiki/pmwiki.php/Main/VideogameTropes
Winning entries will probably be unique, fleshed out, intriguing characters... someone so interesting that open source game designers will make room and build plot around that character.
Hopefully the results of this challenge will help us think about how we can support text/design art in OGA 2.0.
Oh, interesting. I'll see what I can think up. A very liberal license would probably be best here, since these things can be used everywhere, even inside code. I'm thinking CC0 (or maybe CC-BY) here.
Hmm, I have some ideas for this challenge.
My entry:
Reverend Peter is a 37 year old man of clergy. Peter has blond hair, which is only a bit too long to stand upright, and has a friendly, open face. His looks are average and his posture is not very notable in any way. He wears traditional clothes of clergy, the denomination of course depends on the specific situation the game is set in, although originally he is Protestant.
He is friendly and generous, always tries to do good. This usually leads him to support the protagonists, because it is right, even though it will usually mean trouble for himself.
His greatest secret is his sexuality (in fact, he only became a minister because he fell in love with the old one -- the feelings were not reciprocal, poor Peter would have had more chance if he had fallen in love with a statue). He fears other people will find out about him being homosexual, which might or might not be justified. If his fears are not justified, it's either because everyone already knows or that they won't care. Another thing he fears is that people think (or as he'd call it: “find out”) he is not a good minister.
He cares for his flock, somewhat clumsily. He sometimes spies on them, but he will never gossip or speak badly of anyone. He knows how to keep a secret. He cannot be bribed, but he can be blackmailed.
His desire to do good, to do the right thing, is his motivation. This means he will not have rumors of a quest, or know something about a certain shadowy person, but he will protect the PCs when they need it most, while they are in his town.
Peter will never side with any party in a conflict, looking after his own people instead. He will disapprove of the main characters or anyone else if they use violence.
He is not very wise (because of his age) nor exceptionally smart, and moral conflicts always tear up his hart. He is funny, but never intentionally. He is very calm, but can get excited when he has a chance to do something Good. Oddly, he is not very religious. He will never bring up God, religion, spirituality or the afterlife. The exception are his sermons, which are filled with fire and brimstone, and cover every perversity the bible has to offer. He mainly does that to tease the more strongly religious persons in the church; it is his only guilty pleasure.
The neat thing about Peter is that he fits in everywhere: he is not much part of anything and his personality and occupation fit in almost anywhere and in any time. He represents the soul of the town or village he lives in. If you'd meet him, you'd instantly like him, but you'll feel vaguely sorry for him as well.
If anyone wants to use him, and would like me to write (some of) his dialog, I'd love to, so please contact me.
License is CC-BY.
Looks like monday crept up on everyone. I think that seeing Recent Submissions on the front page related to the weekly challenge usually helps people remember.
Voting should be easy... and, done. Congrats Robin!
Hurray! I guess...
All the more reason to change this in OGA 2.0. :)