FLARE [ARCHIVED]

Topic / Topic starter Replies Last postsort descending
Normal topic Make the build number or some sum number unique for each commit
by shirish » 10 December 2011 - 7:02am
4
by Clint Bellanger
10 December 2011 - 1:10pm
Normal topic Build instructions and stuff.
by shirish » 8 December 2011 - 3:37pm
1
by Clint Bellanger
10 December 2011 - 1:17pm
Normal topic Unable to get out the caves of Living Bones.
by shirish » 10 December 2011 - 6:51am
4
by pennomi
11 December 2011 - 5:07pm
Normal topic [WIP] Map making: Shrouded fields
by Myckel » 10 July 2011 - 4:57am
11
by Anonymous (not verified)
18 December 2011 - 1:19pm
Normal topic Caanoo Port
by rohezal » 23 December 2011 - 7:54pm
2
by Anonymous (not verified)
24 December 2011 - 10:32am
Normal topic Some thoughts on the code
by Anonymous (not verified) » 3 January 2012 - 4:41pm
5
by Anonymous (not verified)
6 January 2012 - 5:15am
Normal topic Coding Standards
by ircnet » 8 July 2011 - 4:30pm
5
by Anonymous (not verified)
6 January 2012 - 4:07pm
Normal topic Flare v0.15 "Translations and Mods"
by Clint Bellanger » 23 December 2011 - 11:19pm
12
by Anonymous (not verified)
6 January 2012 - 5:09pm
Normal topic How to finish Goblin Mission and where did you get GFX+Sound effects all from?
by Anonymous (not verified) » 7 January 2012 - 5:08am
6
by Anonymous (not verified)
8 January 2012 - 3:08pm
Normal topic Where should i start ?
by Anonymous (not verified) » 20 January 2012 - 10:20am
3
by CruzR
21 January 2012 - 7:52pm
Normal topic FontEngine
by Anonymous (not verified) » 24 January 2012 - 6:32pm
1
by Clint Bellanger
25 January 2012 - 12:26pm
Normal topic Borrow/use your tiles?
by Anonymous (not verified) » 30 January 2012 - 4:08am
1
by surt
30 January 2012 - 6:58pm
Normal topic Kickstarter?
by Anonymous (not verified) » 10 February 2012 - 5:29am
3
by hc
11 February 2012 - 11:18am
Normal topic ISP blocking clintbellanger.net ?
by CruzR » 16 February 2012 - 7:54pm
2
by Clint Bellanger
16 February 2012 - 11:56pm
Normal topic Flare v0.15 Coming Soon
by Clint Bellanger » 12 December 2011 - 12:04pm
6
by Anonymous (not verified)
4 March 2012 - 4:57am
Normal topic persistence
by feedelli » 18 March 2012 - 12:36pm
1
by Clint Bellanger
18 March 2012 - 7:43pm
Normal topic Compiling with code::blocks/vc++
by Anonymous (not verified) » 29 March 2012 - 9:59pm
5
by Clint Bellanger
2 April 2012 - 1:55am
Normal topic How to contribute art?
by rohezal » 5 April 2012 - 9:05pm
4
by Redshrike
6 April 2012 - 9:52pm
Normal topic Gentoo Linux ebuild
by Myckel » 12 February 2012 - 2:46pm
1
by dscharrer
10 April 2012 - 4:10pm
Normal topic How can I make a game with FLARE?
by Anonymous (not verified) » 14 April 2012 - 4:54am
4
by pennomi
18 April 2012 - 2:49pm
Normal topic sliding movement on collision detection
by Anonymous (not verified) » 10 April 2012 - 2:12am
1
by Clint Bellanger
19 April 2012 - 7:43pm
Normal topic How do you handle graphics' parsing?
by kintantee » 18 April 2012 - 5:55am
3
by kintantee
20 April 2012 - 6:01am
Normal topic Game Flavor
by makrohn » 28 April 2012 - 4:26pm
0
by makrohn
28 April 2012 - 4:26pm
Hot topic Flare focus: Game v. Engine?
by Clint Bellanger » 3 April 2012 - 2:32pm
24
by Clint Bellanger
1 May 2012 - 2:38pm
Normal topic As a Game
by makrohn » 28 April 2012 - 4:22pm
7
by makrohn
4 May 2012 - 6:54pm
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