Hello, I don´t know how structure it, but well..
I'm making a sci-fi 3D game, about a old space station that is suddently reactivated; I have some concepts, but I can't make them into 3d, I'm looking for some one that can worck with me In the progress of the development. The game will be in spanish, and will be translated into english later. It will be free and "open", because is based in a closed software that I can't edit or decompile, but I can redistribute it. Menwhile the levels and comands are the "open" part.
The model needs to be in low poly, rigged and with nine animations (Walking, runing, four die animations, shooting, hit (by bullet), Idle) But each one in a Genesis 3D *.mot file, not common, but can be found in MilkShape3D.
If you know the .ms3d format I will be happy :D
I need some 2d art too, a simple sci-fi hud, no bars or indicators, just the backgorund.
Thanks for reading and I hope you want to help me.
Atentamente, su compadre Yael!
(All the texts in image are in spanish)
What genre are you aiming for? FPS? do you have anything else to share beside a few concepts?
Also why use that strange model format? i it because of the engine? if so there are very user friendly engines out there that admit lot of formats (Unity3d being the most popular)
Yes, it will be for old times engine that focus in First Pearson Shooters, the strange fromat is because the Export/Import capacities of MilkShape, and the .mot is the Only animation format that Genesis 3D will read.
The engine that I'm using is just for fast introuduce my game to the Internet, for later relase a 2nd part in a modern engine.
I have more concepts, I have levels and some screen shots of the alpha version, I have a few models made by me, basical models that seems weird. But I'm looking for a 3D and 2D artist to help me.
<Ideas can't be destroyed, only can be created>