3D Stunt Racing/Freestyle game needs track textures

3D Stunt Racing/Freestyle game needs track textures

I am building a simple stunt racing/freestyle game for mobile/pc and could use some help with the track texture. 

I have these 50 characters: http://i.imgur.com/80QNTmv.jpg
You can prototype the game here: http://www.wordoftheeday.com/tirefire (Unity Web)

It will be free-to-play with offline multiplayer, meaning you battle against recorded runs from other players, with leaderboards of course.

The art style should fit well with the character colors.  It should be a repeatable texture.  I plan on altering the color of the texture from green to red based on distance to the end of the map using shaders, but for freestyle maps, a neutral color tone (does not fit between the green/red gradient)  texture will be needed.

The repeating aspect should be noticable across the UP/DOWN axis, for the illusion of faster speed as you travel down the track.

If you have any questions, please let me know.


Thanks,