About Flare-RPG assets

About Flare-RPG assets

bzt's picture

Hi, I have a question about Flare's assets. As far as I know, with an isometric engine you cannot use oversized tiles. You have to cut them vertically into multiple stripes, and place them independently on the map so that the overall structure will display depth-correctly.

For example, in the art source, grassland.png you can see that with the house, but not with the ruined tower and underground entrance. Under the Tiled sources, grassland_structures.png, we can see that both the ruined tower and the underground entrance has been cut into vertical pieces, just like the house (which was already). Does this mean we have to place those stripes independently on the map using Tiled? And if so, what's going on with rottentower.png, which is defined as one single huge tile? Who is going to cut that and when?

So I guess what I'm asking is,
1. when should be the cutting done? When exported from blender (like with the house)? When converted to Tiled sources (like with the entrance)? Is it done by the engine automatically (like with the rottentower, or is it)?
2. if the tiles are already cut in the Tiled source, can we still place them at once with Tiled? I've seen no automap rules for that, but maybe I just missed.

Cheers,
bzt