Animating a texture via UV coordinates

Animating a texture via UV coordinates

manwesulimo2004's picture

I just started looking into Blender. I'm new to 3D modeling so I don't know much yet but recently I tried "animating" a surface by adjusting its texture's UV coordinates. I couldn't figure out how to do it though and after a couple of web searches I'm still clueless. I can adjust the texture's coordinates manually and what I'd like to do is somehow save that data in a keyframe. I probably need the right kind of Keying Set for that though but UV coordinates aren't available by default. Is there a way to add a Keying Set for this?

... Or am I going about this completely wrong?