why archers after 1-2 shots run closer to main charachter instead of keepind distance? when they are near they become more easy target especially for melee combats
Helps make the game more fair for Melee characters, who were previously very weak. Also helps the AI when the hero goes behind a wall or cover, the archer has a chance to find them.
The chance that archers will pursue the character can be modified for each creature type, so we could change it later for the final game.
Later we may add it so that ranged enemies try to run away if the hero gets too close. But we haven't coded that option yet.
Clint have you played NOX? all ranged enemies there run away from melee hero, but he had an arpoon skill to drag them near, couldnt something like that be implemented?