Are predefined upgradable player settlement systems (and are sieges) possible in Flare?

Are predefined upgradable player settlement systems (and are sieges) possible in Flare?

WithinAmnesia's picture

Can the Flare engine do anything like this? https://stardewvalleywiki.com/Farmhouse + https://harvestmoon.fandom.com/wiki/House_(FoMT)

Can the Flare engine do anything like this? https://www.youtube.com/watch?v=gyJMXmtfe4g

Can the Flare engine do anything like this? https://www.youtube.com/watch?v=9zT-Wd__rus + https://mountandblade.fandom.com/wiki/Party + https://mountandblade.fandom.com/wiki/Heroes#Recruitment + https://mountandblade.fandom.com/wiki/Castles + https://mountandblade.fandom.com/wiki/Sieges

Lots of player items usually are just wasted as vendor trash, can a player some how recruit, and equip a garrison / town / settlement and upgrade it in predetermined unlocks (like Stardew Valley house but a whole town / Fortress / Castle?). This is so a player could fund the building / construction / repair of a settlement. Have that settlement have recruit-able NPCs that can be upgraded with items / resources (somehow?). Bonus if the player settlement can be attacked (somehow?) and the recruited garrison / members of the town defend the town. Possibly able to win / lose? (Basically what this game does but in a medieval setting: https://www.youtube.com/watch?v=aUaPwSbRXAs ). I am not sure when the sieges could happen or at least it could be like Minecraft Raids / bad omen spawning ( https://minecraft.fandom.com/wiki/Raid + https://minecraft.fandom.com/wiki/Bad_Omen ) / base defence / limited ~'hoard mode' where it is optional kinda where the player must be at the base (or something) in order to trigger the (optional?) event? Possibly if that works this could be copy pasted and reversed where the player can besieged a Castle / Fortress and grow an empire / secure the realm?

I am not even sure what is even possible in Flare with the event system so I am just blasting at the hip with ideas here and I am hoping something can stick and or work; Flare with sieges?

Are predefined upgradable player settlement systems (and are sieges) possible in Flare? If so what parts can be do with the current event system and how far can this go and what difficulties and opportunities are there currently to 'manage a castle' in the Flare engine? I am in the dark here mostly and any clarity would be much appreciated herein. Has anyone tried anything like this before in the Flare engine; predefined upgradable player settlement and possibly recuitable / upgradable members of said settlement?