Autumn 2023 Art Challenge - Hack 'n' Slash
Autumn 2023 Art Challenge - Hack 'n' Slash
Welcome to the Autumn 2023 art challenge. Hack 'n' Slash is this seasons genre.
The challenge and voting starts 1st September 2023.
Suubmission period ends 1st October 2023.
The votes will be tallied, announcing the winner on 8th October 2023.
Submit your entries anytime...
ANY art that hasn't already been submitted to OGA qualifies for the challenge!
Tag your submissions with "hack n slash" and "2023" tag to be in the running...
Post a link to your upload in this thread or in the Discord Art Challenge Submission channel:
The submission with the most favourites by 8th October 2023 wins!
Prizes include a shiny new OGA medal for participants and the winner.
Also, appear a cut above the rest on the OpenGameArt.org Discord server by gaining the following roles:
🥇 Art Boss (for the winner)
🥈 Art Contender (for all entrants)
Art used in the banner image:
https://opengameart.org/content/knight-spritesheet
The following is a guide on the art required to make a Hack 'n' Slash game. Good luck!
Hack 'n' Slash is a sub-genre of beat 'em up games, which focuses on melee combat, usually with swords or similar type weapons.
You can therefore also use the info from a previous Beat'em up art challenge for inspiration:
https://opengameart.org/forumtopic/winter-2022-art-challenge-beatem-up
Any 2D, 3D or VR pespective.
Stage backgrounds Preferably at a 16:9 aspect ratio to fit well on modern screens.
A good resolution for pixel art backgrounds is 384 x 216. This fits the 1080p resolution perfectly when scaled up 5x.
Concept art
Cutscenes
Faux box/cartridge art.
Press kit (hi-res backgrounds, logos, cinematic screenshots, banner images).
For Itch.io game page images, check out this size guide:
https://starwest.itch.io/itch-page-image-templates
Audio
It can be any style or genre, e.g., orchestral, electronic, chiptune, etc. Mood is important.
Type 1 main menus, levels, or credits scenes are passionate, rousing, self-assured, boisterous, or rowdy.
Type 2 main menus, levels, or credits scenes are aggressive, fiery, tense, anxious, intense, volatile, visceral.
Game Over is literate, poignant, wistful, bittersweet, autumnal, or brooding.
Prime examples of the genre for inspiration:
Golden Axe
Knights of The Realm
God of War III
Baldur’s Gate: Dark Alliance
Devil May Cry
Bayonetta 2
Hades
Star Wars: The Force Unleashed II