Best practices on crediting a large amount of assets?

Best practices on crediting a large amount of assets?

Looking through https://wiki.creativecommons.org/wiki/Recommended_practices_for_attribution I wonder what are the best practices to credit a large number of assets. By large number I mean 2000+ items used under CC0, CC-BY(-SA) and similar licenses in a computer game, with most of those 2000 originating from very few authors, maybe a dozen total. This includes every UI image, every in-game asset be it textures of walls or monsters, every sound, every music track, every single bit. On one hand, putting 2000 lines in Credits screen makes it kinda unreadable copy-pasta, and in turn defeats the purpose of the attribution - nobody is going to read those attributions. On the other hand, jsut writing that "Music by northivanastan and Wolfgang" (totalling 12 tracks) doesn't follow the "recommended practices" (Title-Author-Source-License). So, I wonder what can be the best practice for computer games that will achieve goal to mention the author in appropriate way, without defeating this very goal by cluttering Credits screen and thus guaranteeing nobody will ever read it.

As I understand that the "Recommended practices" is not the official license text, which in trun says "You may satisfy the conditions in Section 3(a)(1) in any reasonable manner based on the medium, means, and context in which You Share the Licensed Material. For example, it may be reasonable to satisfy the conditions by providing a URI or hyperlink to a resource that includes the required information." So, what is the (the consensus on) the "reasonable manner" in relation to computer games?

Having a clean Credits screen and directing players to "Credits.txt" if they want to learn more? Might be problematic on some targets, like mobile which don't ship "additional files" in user-readable way.

Having pages in Credits screen with one page being "overview" and the other - wall of text ain't nobody will read?

Having a button in Credits that will take the player to a website where the additional information is located? E.g. Credits.txt at the game repository at GitLab?

Of course there is always an option to cut down on use of "individual items" and don't use 300 icons from game-icons.net which will result in 300 lines in Credits, each including information on who and how modified those to fit the game (another 300 lines). Or use art assets only licensed under CC0 - so that they can be credited according to the "spirit of the law", not the "letter of the law". But apparently it's a solution that will eventually either hurt the game quality or development time.