So I've just recently found this engine, and already i'm in love with the way content is managed. It reminds me of my days working with vb mmo engines like xtreme worlds and total eclipse. What I'm having a bit of trouble understanding is map creation. Now I have tiled installed, I unerstand for the most part how to use it in terms of adding tiles and layers, it's the flare formatting, as well as the isometric tiles that are confussing me. I cannot find any importable map files int he flare folder or the svn to refer to, and I just can't figure out how to get the flare isometric tilesets to work properly in terms of laying them down in the iso metric view of Tiled. I set the size to 64x32 and I was able to get tiles down a little more consitantly, but they still dont layer properly. Can anyone give me a run down of what I need to do to map in tiled for flare?
Hi,
so maybe you look at the flare-game repository found at http://github.com/clintbellanger/flare-game
There is a folder called tiled, which contain the maps in tileds original format (tmx), which you can open and edit easily.
(the exported .txt files should be openable as well, but may break occasionally).
Mind there is a difference of the tilesets used for tiled and for flare. The tiles look equal, but are packed differently. The tiled tilesets are packed in a grid like fashion (strict 256x64 tiling?), whereas the tileset for flare is trying to bring down the area of the tileset, so it may be unaligned to the grid. So there is for example:
https://github.com/clintbellanger/flare-game/blob/master/tiled/grassland...
https://github.com/clintbellanger/flare-game/blob/master/mods/fantasycor...