$12256 / $11500
I'm build the application in:
Windows 7 64bit.
Visual Studios 2012
SDL 1.2.15 | SDL_Image 1.2.12 | SDL_Mixer 1.2.12 | SDL_Ttf 2.0.11.
And when complete the complie, and i can start the game application.
But when i create a hero, and enter game world, they crashed.
The crashed point is:
/** CPP CODE BEGIN **/
*(Uint32 *)p = pixel; // Utils.cpp(236)
/** CPP CODE END**/
Log:
First-chance exception at 0x010E5ECD in FlareRPG.exe: 0xC0000005: Access violation writing location 0x01815A38.
Unhandled exception at 0x010E5ECD in FlareRPG.exe: 0xC0000005: Access violation writing location 0x01815A38.
Anybody can help me?
I use Visual C + + 2010 Express, you moved the files. H libs to compiler include folder?
I use libs(SDL,SDL_main,SDL_image,SDL_mixer and SDL_ttf) for 32-bit architecture (x86), I don`t know because the 64 bit do not work.
I too use Windows 7 64-bit.