Creating Automated & Procedural ‘Low-Poly-strips’ Hairstyling with Groomboy's NEW Polystrip Module for Next-Gen Games

Creating Automated & Procedural ‘Low-Poly-strips’ Hairstyling with Groomboy's NEW Polystrip Module for Next-Gen Games

 

 

 

Hello Guys,

Welcome to Groomboy ...!!

An exclusive Art-directable & non-linear Hair/Fur-guides Modeling & Styling Toolset for Autodesk Maya™. Groomboy is designed to be a highly production oriented tool, and features many innovative, unique and ‘OUTSIDE THE BOX’ approaches for doing ‘Art-direct able’ Hair & Fur Guides modeling, Styling & Grooming. It’s in fact Industry’s 1st Scalp to Volume bound Hair/Fur combing system. After many years of constant Research & Development, We are proud to bring Groomboy’s Hair/fur styling & Grooming Toolsets to you...

Creating Automated & Procedural ‘Low-Poly-strips’ Hairstyling with Groomboy's NEW Polystrip Module for Next-Gen Games...

This new Polystrips Module can be used for procedurally & efficiently creating Complex 'Low-Poly-Hair Assets' with almost NO Hair-poly intersections within a just matter of minutes. Which otherwise might take Hours & Days using general modeling poly techniques.

Kindly do get in touch with us in case of Further queries.

www.groomboy.com
www.groomboy.com/trydemo.php

 

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