Feedback for my concept overview (FPS Strategy)

Feedback for my concept overview (FPS Strategy)

Project_MILITARY's picture

Hey guys, i am just wanting some general feedback on my game concept i have written up for my game. take a look and send me some feedback. Thanks!

 

 

 

March 7, 2010
MILITARY
Video Game Design Overview

The video game I have designed is a war game that goes far beyond Call of Duty and Halo. Imagine playing Call of Duty and you can fully customize your character to how he looks, talks, and skills in battle to your liking. Unlike Call of Duty there is much more than just a campaign and multiplayer, in this game you can choose to play against the computer in seconds with your own rules or pit yourself to the world with your skills in hopes to be the best. What separates this game from the rest is that you choose your fate in the MILITARY.

This game will have the player start off as a private literally getting off the bus entering boot camp to be trained into a soldier to go off into war choosing whether to enlist in a 4 year service or a lifetime enlistment. The player will be able to choose which branch of the military to be recruited in to which includes Army, Marines, Air Force, and Navy. In battle, the player will look in a 1st person view for the Army/Marines, and a choice of 1st and 3rd person for the Air Force. The navy will be shown in a 1st person view and when operating vehicles choices of 1st or 3rd person view. The player will also be able to customize their player including facial features, body size, age, and place of birth. Also you can choose which country you will fight for with each country having its own perks, like a German soldier will have more strength or an American soldier has higher morale. In boot camp the player will have to train to raise their skills to increase their ability in combat and have to choose a variety of classes for example sniper, recon, brigadier and among others. Once the player completes boot camp he or she will enter a platoon and will be assigned to a mission right off the bat.

After you complete the mission you will receive skill points that go toward different skill areas including strength, intelligence, leadership, stealth, reaction time, speed, among other things. Anyways you will also receive points to rank you up depending on your job on the mission. Other than that you will have a wide array of things to do including training, work to acquire money, complete more missions, buy weapons and items to increase your performance in battle. Each time you complete an action time will pass by and your character will age and some skills will be harder to increase and others easier. Missions will compose of a scenario of which will require certain skills to be strained to make the mission less difficult. If you need to train for a mission, you can enter a training simulation of a mission with no consequences. When you make an error on some part of the mission, you can look at a replay of the mission and dissect what went wrong and learn from your mistakes.

The most important thing that makes this game revolutionary is that the game is leaned towards more serious gamers. This is a very realistic game unlike Call of Duty, when you die in Call of Duty, you respawn. In MILITARY, there is no respawning in Campaign mode. When ones health is depleted in a mission, you will black out and fail the mission, unable to do the mission again. This concept forces players to be smart and cunning while performing missions. People would enjoy this concept because it makes the game very intense and skill based. If shot at you don’t regain health like any other 1st person shooter, but you can purchase supplies to restore health.

When you first start you will begin as a ground infantry supplied with a rifle for the Army and Marine campaign. In the Navy you will start as a gunnery sergeant working missiles or anything else that can damage the enemy. As in the air force you can decide whether to fly a plane or fire a mounted gun. When you rank up you will be able to command others as others will trust you to lead them in battle. Also you will be able to control vehicles as you gain more experience in the game. The player will have a choice of what weapons to use in battle also as they purchase them, or buy planes to fly in various missions. When you reach a high enough rank you will have the choice to lead a platoon from a command station. Decide where everyone goes, what guns/planes are used, special equipment as well, and who will be in the squadron. When you get old enough you will have to retire and you will be ranked along side with other great generals in history and see how you compare.

An example of a scenario would be as follows. You are a sharpshooter and your main objective is to clear a path to gain access to a military officer, who you will capture eventually. You start off in a helicopter during the night and must parachute down to one of many vantage points of your preference which are marked. Once down you will get in position and start taking out targets letting the rest of your team advance to the officer’s barrack. If your team is killed than the mission failed, lowering your reliability as a soldier. But if your team fails under their own accord, a mission incomplete will occur with no depletion in leadership. Along the way you must go along the path deciding where you will set up to pick targets off. Once you reach and capture the officer, the mission will be complete mission obtaining skill points and a cash reward to go towards items to buy.

One important feature of the game is the use of voice recognition. Before you start a mission where you fly a plane, you have the choice to record yourself with a microphone saying commands for certain action. For example, for firing a missile you may record yourself saying, “fire missile,” or when commanding a fleet say, “break right,” to move right.

As in all recent war games there has always been a superb multiplayer system. The way the battles work is that the Army and Marines will always fight each other, as they cannot fight the air force or navy. Air force will always fight each other as goes with the Navy. There will be different game modes players can select, similar to the Modern Warfare series, which are fun and addicting to the player. In each game you will have a set number of infantry/pilots/gunners/ who will play and an optional one player to lead the team, but the commander must be voted by the team to be able to lead. To acquire special items such as vehicles, artillery, or anything else to help in combat like radar, radar jamming, and other things like that you must get points by getting kills or destroying enemy vehicles. As with the Modern Warfare series the player will be given a set of challenges to complete to acquire more experience. There will also be challenges to upgrade certain weapons and yourself to help you in combat.

In addition to the multiplayer, there is a mode of which an army must face another army against each other. This mode will be directed to the more hardcore and professional players as they will play more organized. The setup is that you have a set number of soldiers, with squadron leaders directing them, and a commander leading the squadrons to give commands and call in support. This mode can only be played with human players, but may play against the computer. If this game was to be played in competition, it would be a great test of skill, leadership, and overall strategy.

The player will also have a choice other than to play the campaign or play multiplayer; there will be different modes you can play. The player could do a quick play to go against the computer with the player choosing different options from what map to what guns can and can’t be used. There will also be a game mode that the player can choose for a longer game experience. The mode consists of a player on a globe and must fight the computer or friends to control the whole world by fighting in different maps or on the sea to gain ownership of it. For each battle the winner gets points that go towards upgrades to make their armies and fleets better. Much of this concept is similar to the galactic conquest mode in Star Wars Battlefront 2.

The main purpose of this game is not only to obtain skills and use them in battle, but to be able to use them with risks giving you the realistic experience of a military career. Good choices come with great reward, but poor choices come with consequences that could end your career. Sure games like Call of Duty and Halo give you good skills, but this game will teach you how to use the most effective strategies, maneuvers, and cunning ever used in a video game.

Attachments: 
Preview
MILITARY_logo.jpg MILITARY_logo.jpg 31.7 Kb [2 download(s)]