$12256 / $11500
The change in the character generator saved (GAME_PREFIX_saveX.txt) has not been changed when deleting files when a hardcore character dies, deleting a nonexistent file.
GameStatePlay.cpp
Search:
filename << PATH_USER << "save" << game_slot << ".txt";
Change for:
filename << PATH_USER << GAME_PREFIX << "_" << "save" << game_slot << ".txt";
Ooh good catch. We'll even add this to the 0.18.1 bugfix mini release.