Help - the mystery of scaling

Help - the mystery of scaling

Hey guys,

 

First off, to any contributors of art to this site, thanks a lot - I've used the resources here quite a bit for school projects where I didn't have time to produce my own gameassets.

Currently, I'm in the middle of a game project and I got most of the code down but I've been working with placeholder assets all along. I recently attempted to draw my own pixel art in Microsoft paint, but I've run into a very basic problem that I just don't understand. So I'm hoping you guys can help me a bit.

I'm using Unity 2D to develop my game, and my own art just does not scale well. Anything scaled up becomes blurry and hideous, while the placeholder assets found on this site and through Unity tutorials scale perfectly no matter how I twist and turn them. While I'm aware there's a thousand different settings in Unity that could help this problem, it seems to be way more basic since some assets just scale well without any code- or setting-tweaking. So my question is - why do some pixel art assets scale perfectly no matter what and why do some become blurry? Does it have something to do with Microsoft paint just being a shoddy program? If so, what program do you guys use for pixel-art? 

Hope somebody can help. :)