Can you explain/show me how you modeled the cliff faces? I'm using Blender and I have the orthogonal camera ready.
This is an out-dated tutorial, but the basics still apply:
http://flarerpg.org/tutorials/cave_tiles/
In essence:
- Start with a square grid, fully UV unwrap it to have a seamless texture
- Move the tile edges into a fixed cross-sectional shape, that each tile will snap to
- Subdivide and then displace the inner vertices randomly (using Noise, Fractal, etc)
- Apply seamless texture
Thank you! Do you have any more tutorials? Because for me, on Firefox, http://flarerpg.org/tutorials/ lists only two tutorials: Isometric Triles Introduction and Isometric Tiles in Blender.
I've moved a few of them to here: http://clintbellanger.net/articles/