How do you handle graphics' parsing?

How do you handle graphics' parsing?

Hi,

First of all I'm fan of your art work, it's amazing. I would like to develop an isometric game for both graduation and practice purposes and I would like to use the art work of flare. I'm reading articles about isometric rendering and doing practices etc., however, I couldn't find any source about parsing the big graphic files into the game. As far as I know there are some different colored pixels that are indicating starting and finishing point, ancohor point etc. but I believe you have no such markings in your tileset files. I searched the forum but couldn't find any particular solution. I checked TileSet.cpp but again I couldn't figure out how you handled it. I don't know if you discuss such technical issues in this forum especially if it's loosely coupled with flare's development but I would appreciate if I can get a little help from you.

 

Thank you in advance.

 

edit: Sorry for double post. Please delete one of the posts.