Orange can now import Tiled map files. If the editor isn't working for you (or if you prefer Tiled), you can make your maps in that -- just use an existing tileset from the Orange archive or add a new tileset (make sure you scale it 2x without any interpolation if you do so).
Before you save your map files in tiled, go to Edit -> Preferences and change "Store tile layer data as" to XML, or I won't be able to import the maps correctly. :)
A quick note on map layers. Orange assumes you have a single layer that's meant for map collisions. On that layer, any non-zero tile is considered solid. Tiles on that layer and the layers below it are drawn below the player, and tiles above that layer are drawn above the player.
Does that mean that you can't have a background paralax?
You can, actually. It happens automatically if the layers aren't all the same size (you can do foreground parallax too).