$12256 / $11500
How would I got about texturing low poly models like this?:
Everything in one diffuse map, so no PBR workflow.
Can someone give a list of topics/concepts/techniques I need to learn in order to create detailed textures like this for low poly characters?
Also what software would make the most sense for this task.
I already have modelled a low poly character so my current task is to texture it.
If you could also explain how you would go about texturing this character like this that would be great.
Thank you :)
If to take it very literally, back in those days (standards) a good UV unwrap was very important, because texels are bigger and any sawtooth/stairstep artifacts would be unacceptable. These days the texelation is so fine that almost nobody bothers to unwrap texture coordinates in a neat and balanced way. Everyone leaps at the automatic methods. Balanced meaning that the primary geometric axes are aligned with the UVs, and that the islands are as contiguous as possible, to avoid seams. I suggest looking at 3D models from that era and studying them, especially their UVs.
As for software/tutorials, I guess you can't go wrong with Blender. It has a lot of tools and tricks for working with UVs and it's important to not be intimidated, it's usually just more confusing and tedious than outright difficult.
Once that's done - as for the texturing itself, well, anything you want...