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I am currently studying FLARE mechanics, as I believe FLARE is a mature and usable isometric game engine. While looking at image assets in fantasycore mod, I see several spritesheets that I cannot understand, such as cloth_shirt.png, default_chest.png, default_feet.png and others within flare-game/mods/fantasycore/images/avatar/male/. My questions are:
1. Aren't spritesheets usually consists of full body: including armour, weapons and whatnots, in several degrees views to be used in game?
2. How are they used within the game?
I hope someone can enlighten me. Thank you beforehand.
Regards,
Dmitri.
The possible number of combinations of armor and weapons is too large for us to render them as one single spritesheet per configuration. So instead, we split the player's spritesheet up by body part: main (swords/wands), off (bows/shields), feet, legs, hands, chest, and head. These individual parts are then layered based on which direction the player is facing. The layering order for each direction is in flare-game/mods/fantasycore/engine/hero_layers.txt. For reference, the direction of "6" is the player facing the camera, and the directions increment as the player turns clockwise.