$12256 / $11500
I wanted to see how to use Kenney's 3D assets to make a game, and while things like houses and trees were okay, my biggest problem is using 3D characters. I have no idea how to use the skins and put them on the models. All I have is the latest Blender, but no matter how many tutorials I find, none of them seem to work for me. If anyone can help, I would appreciate it.
Are you talking about these, right?
Don't know which engine (or render system) are you using, so I'll try to answer as generic as I can (hope it helps).
From the package, there are at least two types of models, one rigged (and with animations), in .fbx format and one not animated, in .obj format. The skins are just textures to be applyed at the model (each model's vertex is mapped to the plain texture coordinate space, so it describes how to 'paint' the model with the texture... Both .obj and .fbx will have this information... at .obj, open it with a text editor and you'll see some elements defined with 'vt'). As all skins are mapped equally for each model, it's just a matter of changing the image (texture) you'll display to change the model's skin.
To see it at Blender, you can easily search the internet for "Blender basic texture tutorial" or something similar. The same could be applyed to the engine / render system you are using (searching for something like 'how to change model's texture on enigne xyz').
Oh my gosh! I had no idea about the whole text editor thing for .obj!
I had to export it to collada anyway since the engine used for the game I hope to try to make needed .dae files. And... Yeah. I use Blender to put in the skin. Thank you so much!