$12256 / $11500
Hi, im going to texture a skeleton, its over the 3k poligons so texture needs to be good. The thing is its got a lot of bones... meaning lots of cuts while uvmapping them and texture artifacts everywhere, what approach should i follow? a simple colour for everything or there is another way?
Thanks for the help.
my idea is, that you make a simple unwrap, something like smart uv project.
you could use a simple bone-texture, something like this.
if seams get a problem, you could assign a material, add some generated textures (for example cloud) over this to get a bone-like structure. after that you can bake the material.
An other way is projection-painting
more about this
http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Painting/Projection
thx ill give it a try