OA3 Stuff

OA3 Stuff

I never showed this before much in the public, but since it's 3d art i'm doing for my project, what the hell.

Long explanation short: OA's a mess technically and stylistically; OA3 is a new 'do it right first' fork fixup of that; also ^_^'d; and still alone in the effort (kinda hard without a concept artist even)

 

Motivations:

- To make sure characters are already "easy to see" in the first place, just by being anime styled (NOT CELSHADING) in proportions and texture (with lighting still). in other words I'M FIGHTING PROSKINS

- The freaking OpenPandora and other low-end hobbyist portables

- OA is 380mb right now and it offends me that it's 380mb. An ideal size for this kind of thing would be more like 130mb. I'm aware some FPS games are loose and let themselves go into the 700mb-2GB territory. I HATE THAT. If you think "Oh, 380mb is still smaller than Q3!" consider that OA has no music and 1 logo video - Q3 has music and videos that let it go to 470mb sizes. Without all that, it's around 130mb.

 

Some 2010 stuff (it's a mermaid character!)

That's the only model so far with full limbs. The rest are mising arms, feet and hands and I don't like to show mutilated stuff.