$12256 / $11500
Hi there, I've been working on a library to help game devs implement adaptive music in their games, check it out here: https://github.com/marcelofg55/oaml
If you're interested in trying this out and making music in your game more interactive with the player let me know, oaml is written in C++ and it's not hard to implement.
Regards,
Marcelo
Hello Marcel,
This sounds very interesting. i would like to suggest adding a basic example so people can see what it can do and how it works.
Hi, I've been working on a demo to show some of it's features, this is work in progress yet but you can check it out here:
https://dl.dropboxusercontent.com/u/29008381/oamlDemo.Win.zip
The demo includes this features so far:
- Two possible themes, one in 8bit chiptune style and one in orchestral style.
- Different loops for ingame "day" and "night", night loops are quieter than day ones.
- One battle loop, whenever you start a battle with the spikes (gotta add a proper enemy :) ) music will get more tense.
- Built using Unity, using the AudioPluginOAML.
Any feedback on this would be appreciated, thanks!
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http://www.marcelofernandezmusic.com
https://soundcloud.com/marcelofernandezmusic
Sounds cool, but you are not providing any licensing details (MIT?, BSD?, (L)GPL?) in the github repository, which makes it legally impossible to use.
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http://freegamedev.net
I've just commited the licensing terms, I was thinking about the license since a few days ago and finally decided on the MIT license one.
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http://www.marcelofernandezmusic.com
https://soundcloud.com/marcelofernandezmusic
I've added two demos on the git repo: https://github.com/marcelofg55/oaml/tree/master/demos, here's the description of them:
•msnake: Based on Mogria's Snake https://github.com/mogria/msnake.git. This is a ncurses based snake game that I've adapted to use OAML, music in this demo gets faster as the snake grows. The music is a simple 8bit theme that starts with 80bpm and goes up to 180bpm.
•UnityOAMLdemo: This is a demo I've created using Unity, it's a very simple 2d platformer that implements adaptive music through OAML, it features two possible themes, one in 8bit style and another one in orchestral style, both have "day" and "night" music loops and a battle loop (which you can trigger "engaging" the spikes, I will add a proper enemy sometime in the future).
Edit: Here’s a video showing a bit of Wyrmsun (first game that implements OAML and actually the game that I used to develop the library).Youtube link: https://youtu.be/RSGi2eDQJjk
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http://www.marcelofernandezmusic.com
https://soundcloud.com/marcelofernandezmusic