$12256 / $11500
For the time being, Orange uses a very simple map tile collision algorithm. The player character is on a particular layer. If the tiles on that layer are anything other than tile 0, they're considered solid. What this means is that maps should generally have 3 layers:
It's perfectly okay to have additional lower and upper layers. If you want to have a layer of grass, then a layer of flowers that the player can walk on, then just make two layers below the middle layer. If for whatever reason you need a layer above the upper layer, that's fine too.