The editor for the windows build is now compiled correctly, so it should actually run. :)
I've made a lot of progress on the battle system. It still looks terrible, but attacks animations work (I'm using some placeholder animations for now -- I'll be adding real ones in soon).
I updated the forest tileset with a fixed version.
UPDATE: The windows build has serious memory leaks, about 5 megabytes per second on my machine. I haven't had any luck tracking them down just yet, but in general it's a higher priority for me to continue working on the linux code. I would love some help if someone who is better with windows would be willing to look into the memory leak.