Premise for a cyberpunk game or story

Premise for a cyberpunk game or story

bart's picture

I thought I'd post this here, since this subforum doesn't see much in the way of use.  It's an idea for a cyberpunk game, which people can feel free to use.  Credit is appreciated, but not requried. :)

It's actually a cymberpunk zombie story.  It starts with the invention of inject-able nanobots, which take the place of bulkier and more invasive cybernetic implants.  These nanobots fuse with the central nervous system and make people smarter and faster, with better reaction time, etc.  They also allow you to connect to a worldwide network from anywhere you can get a signal, without the use of any special equipment (imagine the Matrix, except without the need to plug in).

Here's the zombie part:  At some point, someone created self replicating nanobots that essentially shut down all the victim's higher brain functions and turn themviolent and feral.  These nanobots are transmitted from person to person via bodily fluids, generally from saliva to blood (that is, when a zombie bites an uninfected person).  The catch about these zombies is that, while they're dumb individually, they have instant wireless communication with all of the other zombies in the area, so in groups of a thousand or so, they have human-level intelligence, but with interconnected senses and a singular purpose.

Possible places the plot could go:

  • During the initial invasion, the protagonists are attempting to find "patient zero" so they can get a clue as to how and why the zombie nanobots were created, and hopefully come up with a way to stop them.
  • Hackers discover that the zombie nanobots were invented by the military industrial complex, with the intent of using them for mind control on a massive scale, but they leaked out before they were supposed to.  The inventors know how to shut them down, but releasing the information would be an admission of guilt, and they don't want to pay for the cleanup.
  • Later on in the apocalypse, it could just be a zombie survival game with a cymberpunk component.  The zombies, when together, are smart enough to maintain uniquitous wireless internet, which they use for their own intercommunication, hence the ubiquitous computer network would still be around to provide the possibility of cymberpunk-ish activities in the game world.
  • The "your mind makes it real" trope (TVTropes link -- you have been warned) could actually be explained plausibly here, if the zombie behavior is caused by a computer virus that infects nanobots.  People without the self-replicating kind of nanobots wouldn't be able to transmit them via bodily fluids, but they would be able to contract the virus online.  Perhaps getting "killed" online by the zombie hivemind causes your nanobots to contract the virus.

Thoughts? :)