I feel a little proud that Polymorphable is pushing the engine and finding bugs, just by making a completely different game. I just wanted to say that, wish everyone still working on FLARE trunk well, and cross my fingers that our pull requests aren't making people crazy. That's probably why the LPC was started in the first place!
To everyone who is actively working on both projects (dorkster and igorko in particular), thanks a ton. I hope to continue to contribute to FLARE content as well once this month is done.
And finally, I may or may not end up trying to make yet another game in a few months... I am hatching plans to turn my archaeology thesis into a video game based on the (orthogonal) FLARE engine. There wouldn't be any fighting, but plenty of exploration, excavation, picking up items, and dialog. Hopefully, it, too, will help push some ideas of gaming and FLARE.
I'm excited about the fixes and features that are coming from Polymorphable!
That's the beauty of Libre software, others finding/fixing things you didn't even know were broken.