Seeking Sprite/Texture Artists and Sound Designers for Doom Engine Project

Seeking Sprite/Texture Artists and Sound Designers for Doom Engine Project

mumblemacdumble's picture

 

A year or two ago I made some Doom engine projects as a promotional gimmick for my novel series. I'm converting them into a standalone game or two with all-new content in addition to the original levels (which will likely be tweaked), and to do that I need to replace all the modded assets with original ones. The game, and the series, is Winter Agent Juno.

Enter Midgard, a nuclear winter dystopia ruled by a fascist matriarchy, where men are stored and treated like cattle, and several madwomen fight for supreme dominance. At the center of their power struggle is an ex-commando searching for her last chance at redemption.

Project Einherjar - Juno goes on several missions to stop different incarnations of the Einherjar super soldier project, which has already resulted in the deaths of countless civilians.

Midgard Outlaw - While transferring a foreign terrorist, the caravan is hit, the terrorist rescued, and Juno framed as his accomplice. Now Public Enemy No. 1 in a foreign country, she must track the man down and clear her name.

 

What I'm going to need to make this happen:

- Original enemy sprites in the style of Wolfenstein 3D (and/or its mobile phone derivatives, such as Overtaker and the Bunker 3D trilogy). I think all I really need is a set of original versions of the Wolf3D enemies and bosses, which I can easily modify into new characters as needed.

- Original versions of the custom weapon sprites seen in the mod.

- All textures provided in my texture resource will need original equivalents to replace them. They must have the same dimensions as the mod textures so I can insert them into the maps with little difficulty.

- Original music in the style of Retro New Wave, aka 80s action/sci-fi stuff. Dynatron, Sam Kuzel, Tangerine Dream, etc.

- Original voice work for the enemy characters. One of the key aspects of the original project was how each enemy had a distinct personality that brought the game world to life: useless grunts talk like valley girls, elite commandos spout propaganda, bosses taunt and mock you while they hunt you.

The finished game(s) will likely be sold on itch.io or a similar site, and anyone who contributes will be paid their usual rates for whatever content they provide. The game will be open for the Doom community to mod, or to use its assets for their own mods.

If you're interested in being part of this, post here, or email me (mmmacdee at gmail) with the header "Winter Agent Juno Help", and link me to a portfolio of your work. If it's what I'm looking for, we can discuss rates and details. Only serious applications, please: I want the project to look like a lost shooter from the mid-90s, so I need talented people with a solid body of previous work.

Again, I have enough finished content to amount to at least two complete games. All I need is new assets so I can upgrade it from mod status to commercial status.