$12256 / $11500
Hello
Teleport skill looks like cheat. On brothers lair map, when you must kill three powerful mages, you can open all but one door (with statues), teleport to mages, anger them and teleport back. Character can shot through the doors, he can kill all mages without problems with ranged attack.
This looks unbalanced, especially compared to melee character? Maybe create some teleport-free zones that can be deactivated after some trigger?
P.S. Sorry for my English, it's poor.
Sounds to me like it's an issue with being able to shoot through a door where you shouldn't, rather than an inherent breaking in the teleport spell. Though I'm sure Clint will know better.
The teleport spell is ridiculous; under the current implementation there would be far too many ways to sequence-break any game made with Flare.
Perhaps we should only allow teleports if the player has Line Of Sight to the destination (so that they can cross chasms) OR they have a pathfinding move to the destination that isn't too far (to allow teleporting around corners, so the player doesn't get snagged).
Then we could have some control over the teleport spell by putting hard walls between content.