Tutorial series on making Arkanoid-type game with Lua and Love2d

Tutorial series on making Arkanoid-type game with Lua and Love2d


I have been writing a tutorial series on making a small Arkanoid-type game using LÖVE framework. I think, it has reached a point where I can announce it to a wider audience.

The LÖVE framework uses Lua language and it is geared towards 2d games. It is cross-platform, running on major desktop and mobile operating systems, and on the web. LÖVE is simple and intuitive; glancing over this short article is enough to understand it's basic principles of operation. Another advantage is that it is free and open-source. Some example games can be found here.

The tutorial is intended for people, who have basic programming experience, but have trouble structuring their code for projects bigger than "Hello World". An Arkanoid, while simple, contains many elements found in more elaborate games. My goal is to introduce a typical code structure, and to provide a starting point for further modifications.

Here is a couple of screenshots:

Chapter 1 describes how to build a prototype for an Arkanoid-type game in the most straightforward way, without relying too much on any external libraries or advanced language features.

(follow the links for screenshots).

  1. The Ball, The Brick, The Platform
  2. Bricks and Walls
  3. Detecting Collisions
  4. Resolving Collisions
  5. Levels

         Appendix A: Storing Levels as Strings

Chapter 2 expands the prototype, introducing gamestates, basic graphics and sound. At the end of this chapter, the general frame of the game is complete. What is left is to fill it with the details.

  1. Splitting Code into Several Files
  2. Loading Levels from Files
  3. Straightforward Gamestates
  4. Advanced Gamestates
  5. Basic Tiles
  6. Different Brick Types
  7. Basic Sound
  8. Game Over


Chapter 3 proceeds to add functionality to achieve a full-featured game. While the code for this chapter works and available in the repository, some minor corrections are required. Overall, this chapter is currently in a draft stage, and the finished parts can be found on the github.

My current plans are to finish the third chapter and then to update the graphics and the sound. Any feedback is appreciated.