WIP - Sunburn's Antlion - adapting for ingame use

WIP - Sunburn's Antlion - adapting for ingame use

Pompei2's picture

Hi there,

This is my first try at a retopo with blender. I'm trying to learn this basically because sunburn's antlion model is so great that I want to use it ingame :)

This retopo is only the first step, it will be followed by rigging, animating and baking the highpoly to a normal map. That's why I'd like to know if there is any polygon-pattern in my retopo that will deform badly when animating. (Or is otherwise very bad.)

As an aside, is there a way in blender to render my model with the wireframe overlaid? For better screenshots that is. Or at least not have the grid from behind bleed through, for example the top view is overly complex because I see the vertices on the bottom too!

Here are two screenshots, but you may also want to look at the blender file:

Edit: added the top view