Skeleton Quest mod

Skeleton Quest mod

Hi

So, I made a mod. It's called 'Skeleton Quest', though I'm open to suggestions on the title (and every other aspect of the mod). Anyways, the premise is rather simple: you play as a skeleton and you fight against humans. Here's the link:

https://github.com/m7600/skeleton_quest

On a technical note, the game does *not* save when you exit, nor does it save when you change maps. This was intentional. Instead, the mod's entire saving system is controlled by a unique item.

Current version is 0.1. The mod is playable from start to finish, but there are several things to do yet. For example, I haven't used the sprite sheet packer yet, I just wanted to get the mod to a playable state. Speaking of which, some of the powers need to be replaced, some of the quests need to be elaborated a bit more, the maps need some more decorations (barrels, crates, etc.) and I need to make avatar animations for most of the items other than the basic ones (shortsword, shield, bow, wand, etc.)

If you feel like playing this version, don't buy teleport scrolls. I copied them from the Empyrean Campaign and I haven't changed their mechanics yet (was too lazy to do so). Fixed

Edit: I forgot to mention, this mod requires fantasycore.

Edit 2: Here are some screenshots

Edit 3: The equipable items now have their corresponding avatar animations. There is still some stuff to do with some of the higher level weapons, but the armors (cloth, leather, chain, plate) are complete. You can check out the .png files in the directory /images/avatar/female_and_male

Edit 4: The quests have been fixed (in particular, the water supply and the mindless zombie quests). All that is left to do now is fix some of the powers and decorate the maps. And of course, the sprite sheet packer needs to be used to replace all of the .png files, but that will be the last thing to do.

Edit 5: Started to fix some of the powers. Weakness to Ice and Weakness to Darkness have been replaced by Ghoulish Feast and Ghoulish Mana Drain, respectively.

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