$12256 / $11500
I am not sure if I would ultimately hire out for my artwork or create it myself. I am willing to try my hand in it though just to see if I can make tiles in a reasonable amount of time. What did everyone do to learn the trade? Did you just start doing it or watch videos to get the basics down?
Hi. I would say both. It also helps to watch some general Blender tutorials so you get to know the main keybord shortcuts and how the settings work. It can be daunting at first, but there's great stuff on youtube. I would recomend Blender Guru's channel.
If you're planning on hiring someone, that's great, but in my opinion that shouldn't hold you back from diving into asset creation yourself. I mean, these aren't mutually exclusive. As a matter of fact, it could also be very beneficial for the person you're hiring: if you can show them more or less what you want, as opposed to simply describing it, communication between you will be more efficient and you'll get things done much quicker.
Hope that helps!
Realistically creating a game is such a massive undertaking, just to get it finished without the art is a monumental task. I am just not wanting to take on so much I never get the job completed. I think I could use mostly placeholder art for a while but past a certain point I will need a rather large complete tileset. Maybe I will just start slow and see how I do an a few small tiles, baby steps.
In that case, I would recomend starting with a small mod, instead of a full-featured game. Use already exiting free / open resources, from engines to 2d art to music and sound. This will allow you to focus entirely on what is arguably the most important aspect of a game: that it's worth playing.
Exactly. That is why I am shying away from the artwork too much just yet.