This is the visual art from my LPC code phase entry (http://opengameart.org/forumtopic/obok-and-gossip) which is not unmodified LPC art phase stuff. Most is somehow based in LPC art phase content. For now, I have left out images which are not their own source (except for those, where the source is an xcf) as I have done enough packaging for today. [EDIT:] All art is dual-licensed under the GPL 3.0 and the CC-BY-SA 3.0. This means that you may chose which of the two licenses you want to apply to the respective file. Detailed attribution: Just by me (Mark Weyer): fadeout.png speachbubble.png Based on work by Stephen Challener and Manuel Riecke and using colour ramps from all over the base assets (which are by Jonathan Palecek, Christopher Allan Webber, Lanea Zimmerman, Stephen Challener, Charles Sanchez, Manuel Riecke, Daniel Armstrong, Bart Kelsey, Rob Hawkes, John Sullivan, and Joshua Gay): vehicle_all.png vehicle_all.xcf vehicle_parts.xcf Based on work by Lanea Zimmerman and using colour ramps from all over the base assets (which are by Jonathan Palecek, Christopher Allan Webber, Lanea Zimmerman, Stephen Challener, Charles Sanchez, Manuel Riecke, Daniel Armstrong, Bart Kelsey, Rob Hawkes, John Sullivan, and Joshua Gay): birdbath.png wet_princess.png Using colour ramps from all over the base assets (which are by Jonathan Palecek, Christopher Allan Webber, Lanea Zimmerman, Stephen Challener, Charles Sanchez, Manuel Riecke, Daniel Armstrong, Bart Kelsey, Rob Hawkes, John Sullivan, and Joshua Gay): platformtree.png platformtree.xcf wavingleaves.png signpost.png Based on work by Stephen Challener and Lanea Zimmerman: life.png Based on work by Charles Sanchez: bee.png bee_shadow.png blossom.png Based on work by Lanea Zimmerman: buckets_wo_shadow.png house.png Based on work by Jonathan Palecek, Christopher Allan Webber, Lanea Zimmerman, Stephen Challener, Charles Sanchez, Manuel Riecke, Daniel Armstrong, Bart Kelsey, Rob Hawkes, John Sullivan, and Joshua Gay: frame.png
Comments
Some of the above are just modified LPC assets. Here is how and why they were modified:
bee.png:
- fixed shadow colour
- separated shadow from rest into two files
birdbath.png:
- made it a bit shorter to match flying height of bees
buckets_wo_shadow.png:
- removed the shadows
frame.png:
- moved and resized to achieve the layout required by frame.ml (the same layout as fadeout.png and speechbubble.png)
- filled with semi-transparent black
house.png:
- Added an open version of the window. It is hardly visible in the game, though.
platformtree.png:
- made the tree a bit shorter to match height of water stream
signpost.png:
- added stand-alone vertical arrows for HUD
vehicle_all.png:
- changed colour of smoke to match smoke.png
- bugfix: water gun had been missing in one direction wet_princess.png,
wet_princess.xcf:
- the file name says it all
I guess I won't go into the trouble to separately package the images-with-sources. After all, it is all there in the game package (see http://opengameart.org/content/obok-and-gossip for the original version or http://www.weyer-zuhause.de/mark/software/lpc.html for the latest version), in the directory images and its subdirectories.
Additional modification information:
canopy_*:
- Completely new arrangement of tiles but the assembled canopies still look
the same. In particular, the source image leaves.png is unchanged.