1. Might want to reduce the bleeding damage over time from spikes in the earlier dungeons e.g. Stormrock Keep. 8 secs to 5 secs.
2. Game lags in the snowy outdoor areas e.g. Grot Lagoon when being chased by a swarm of enemies, even with the parallax effect turned off. No such thing happened inside caves and dungeons.
3. Hope for a 4th alchemy ingredient in a future version and more advanced potion recipes. Perhaps also allow for the making of upgraded versions of basic potions. For example: Bottle + 2x Aloe vera = restore 35% max HP, Bottle + 3x Aloe vera = restore 45% max HP.
4. Not sure if there is a bug in the Shield skill for the Scout and the Brute. First skill point only gave a single digit of damage protection. Maybe the formula needs to be rebalanced.
The shield skill was totally useless in 1.11 for scout and brute. Now you can at least have some value if you invest one skill point. I like it