Tried My Hand at 16x16 Pixel Art, How'd I Do?

Tried My Hand at 16x16 Pixel Art, How'd I Do?

FiveBrosStopMosYT's picture

For a while now I've been trying to learn pixel art, with very mixed success. After a little while, I was confident enough to try making an 8x8 tileset for a game idea, it went suprisingly well, but I decided that I couldn't fit enough detaiil in 8x8. I decided to double size to 16x16, expecting to come out with something a four-year-old could have drawn better. But to my suprise, I found that it wasn't as hard as I thought it would be, and the results so far are what I'm posting here. I'd be happy to recieve any pointers, tips, comments, compliments, insults, ect. that you guys can offer. Thanks! :)

The style of the game is a space rpg, set on an abandoned world, with inspiration taken from urban exploration, and early sci-fi films of the 80's and 90's.

I'm pretty satisfied with what the looks are so far. I went for a dusty, muted color scheme to portray that the structures had been abandone suddenly for a long time

The first screenshot is a pool/bathhouse complex, with graffiti scrawled on the walls, the second showcases the furniture I've made so far, a kitchen set which I'm not completely satisfied with (Not "spacey" enough), tables, chairs and a modular couch. The final picture is of the outside terrain. 'vealso included the tileset as well.

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screenshot_3.png screenshot_3.png 4.5 Kb [2 download(s)]
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screenshot_2.png screenshot_2.png 4.7 Kb [3 download(s)]
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stark_mars_16x16.png stark_mars_16x16.png 20.4 Kb [4 download(s)]