Hi all again, I bring a couple of things I was thinking and I would like to share with you, take advantage of the engine can be modified from the mods, add more than one type of currency to the game.
In the ARPG is traded gold with NPCs, is basic to move forward with our characters.
But now I'm playing a ARPG that has a trading system "new" is the Path of Exile.
There is no "gold" as currency, but with a certain value objects that are used for crafting.
Your purchases with those objects (orbs) and sell items and give you scrolls, orbs etc ... What comes to be an exchange of objects.
Call it a coin "physical", not a numeric value that is a character in your inventory.
I'm not saying change the economic system of the game, if not implemented in a "secondary" other economic system that can be configured from one mod file. For example if you want the current currency trading with currencies = 1, if you want to trade items currency = 2 etc. ..
New NPC vendors
Item Id, Currency Id, value;
For example
Miner Gloves, 150. 3
150 is id from currency item (Emerald for example) and 3 is value, Miner Gloves cost 3 Emeralds
Too will make new structure for sell.
Greetings!
P.D: Google translator
There are similar plans already, please see the starting discussion at https://github.com/clintbellanger/flare-game/issues/282
and follow up discussion at https://github.com/clintbellanger/flare-engine/issues/546