RGBBWAS.blend
RGBBWAS.blend
Red Green Blue Black White Alpha transparency and Specular Personnalization per Material Index in realtime in the Blender Game Engine (with a personnalizable opengl shader and the bgl Blender module.)
(Complement of RGBBWATS which worked only with my modified version of Blender)
Thank you for comments, suggestions, questions... ("too much pink">you can modify that in the world tab in the .blend! :) )
Attribution Instructions:
Made by youle with the help of Matpi and moaaa (Blender Clan)
File(s):
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