This is not really a low poly model. The polygon count depends on what version of the body is used, one of the versions is in layer 2 and the other is in layer 3. There is really only a small difference between the look of the body despite the difference in polygon count but I decided to leave both for you to choose. It is also possible to decrease polygon count considerably depending on how much of the body you actually want to keep. For layer 1 with body from layer 2 there are 7078 or faces (12120 triangles) and with body from layer 3 there are 11538 faces (23012 tris). Textures are included. Model is set up on cycles and is fully rigged.
The credit to this model goes to concept art from Ancient Beasts.
Donations appreciated and they will be used to improve my 3D through new software or extra time spent on the models. They can be done using this paypal link.
Comments
Hi Piacenty, actually im working on the low version of this model on my spare time, you did an awesome work on this one, the only but i can say is that the torax is supposed to be skin ripled with muscles, which always seemed to me to be too homoerotic for my taste (no intended offense to anyone here)
None taken, I actually agree with you. I was just following the concept for this one, if you want though I can do a lower poly of it, shouldn't take long. I made this one for ancient beasts and silhouette smoothness was higher priority than poly count by what I understood. Shouldn't take more than a few minutes to make a lower poly version that would be 5k tris or less.
No need Piacenty, there is already an older version im working on, its only 3k polis and i like it more. besides im halfway done with it. Thanks anyways :)
Good job! Will add this one as well to the Ancient Beast wuala repo along with the other versions.
Can't wait to see it in-game, hopefully will find an animator or I might just do that myself. So much to do xD
Please add a link with the textures, i want use it on Unity3d, i'll give the credits for u
I added a link for just textures, sorry for the delay, I was not notified of your message.
Only two years after i finished my own version ;)
http://opengameart.org/content/dark-priest
Reminds me of HeXen II.
@Technopeasant Good to hear, that was the idea when this got picked as main playable character for Ancient Beast when design was still shaping up, as I really liked HeXen's theme/style, even though AB is not about magic, but very advanced tech (though some consider that there may not be a difference).