Hello, i animated this model with mocap, for that i adapted the mocap rig to the model and rigged it. Everything was going perfect but after i packed files to post it on Blendswap/OGA i did a last test and now it sways left and right where it should just stay put, also the few animations that put him to the ground now propel him to space and deep into hell.
I added two more motion capture rigs so you can see what they are, one is at the left of the model and has the very attack animation that start swaying(but works fine here), the other in another layer havent been resized and has the death animation.
I would be grateful if someone had a look, i feel it migth be something stupid but i cant figure what.
i redid the rig and was able to see what caused the fail, but i still dont know how to avoid it. I need this model exported to ogre so before that i Ctrl+A and apply rotation , location and scale; and that fucks up many of NLA tracks animation, die and attack 1 and 2 for example, but not walk or run. Can someone help me a bit here?, i have the faint idea its related to local and world coordinates.
Updated file below