Low-poly female mesh (unrigged)
Low-poly female mesh (unrigged)
Saturday, August 28, 2010 - 02:30
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This is mostly so Julius can take a closer look at the mesh. I'm planning to update this further, probably do a higher-poly version, rig it, unwrap it, etc. Hands and feet aren't very good just yet.
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Hmm, zBrush exported edge loop topology really isn't all that good as expected