Submitting for Game Developers!

Submitting for Game Developers!

Hello this post is to give some light on how to submit artwork for game developers.

I work with a system that uses .ugh .x animations, .wav sounds, I see allot of .max, dea, .obj, .3ds. Please understand allot of gaming developers use many different types of convertion process's usually each unique to that engine.

To best fit game development in todays age I feel as though most files should be submited in multiple formats such as: .ugh, .blend 2.49b(can export to .x), .blend 2.50+(cannot export to .x), .max, .dae, .obj and .3ds.

If you truly wish for todays developers to pick your work for there project realeasing it in many different formats is the best choice.

My suggestions for static models:

.ugh

.blend

.max

.3ds

.obj

 for sounds I would suggest:

.ogg

.mp3

.wav

for animations I would suggest:

.ugh

.dae

.obj

.3ds

.max

.blend

.bland 2.50+

Foe textures I would encourage all users to use materials outside of the modeling system there designing the models in. For instance blender painting a object(bad idea) and Uv mapping it with a outside texture source. For game developers the poeple who use alpha markings is a bad idea for instance: I made a thin cube and textured each side witha nice plant. In most game engine the edges show up as black squares and cannot be used. Example: Dims abretrerium.

I hope this atleast helps some poeple understand what it is some game developers need inside there games and the formats that are used.

Sincerly

The King of Demons