$12256 / $11500
I had rewrote Flare controls to Diablo-like style (via mouse). If Mouse1 button was clicked on enemy, character will attack them, if not - just will follow for mouse.
I and a lot of people think, that this style controls is most effective to Diablo-like games. If your team or you agreed with this opinion, i'll send a patch with code.
Besides I want to try write Menu (new character, load character, settings) and In-Game menu (by ESC button(exit, switch etc.)). and general warehouse.
Best regards, Pavel.
I think this is great, I hope it gets added as an optional control scheme :)
Yes, please submit a patch. I do want this as an optional control style.
I'm not sure how targeted spells would work (e.g. Burn, Teleport) though.
It is harder to strafe using em, imho it is bad idea
http://code.google.com/p/flare-engine/issues/detail?id=2
Cheshire, excellent work. I'm going to make a couple minor tweaks and check this feature in.
Thanks!
Now I want to do a tooltip, when mouse is covering enemy and after that, will try to implement a menu.
Cheshire, how would you like to be credited? e.g. just Cheshire, or your full name?
Also, I made a couple tweaks to the patch (committed in revision 236)
Cheshire,
I added a couple more tweaks with revision 237. Mainly you'll see that EnemyFocus is now using the creature's animation frame size.
Cheshire,
Some tips when thinking about tooltips on monsters:
I already implemented a patch, that render enemy tooltip. But now I have 1 trouble. Bar render besides of map.
Soon will send a patch for you. Few minuts.
http://code.google.com/p/flare-engine/issues/detail?id=3
Cheshire,
Once again, excellent work!
I made a few changes and checked it in (revisions 238 and 239).
Please svn update to the latest revision.
As for adding a main menu, the way I want to handle that will require a slight restructure of the GameEngine class. So you might want to wait on that for a bit, until I have that class prepared.
Ok... I will wait restructure. Few words about tooltip. I wanted to made tooltip visible, when mouseover to monster corpse. Just monster name, level and "Dead" or "Corpse" status.
Cheshire,
I made the tooltip visible when mouse-over on a corpse. This does not affect the mouse-over check when attacking on mouse-movement mode. See latest revision (240 or later)