Hi everyone,
I'm a computer science graduate student at the University of North Carolina at Chapel Hill, and we've started working on a prototype for a game that demonstrates some of our technology for simulating crowds. Information on the game, along with the (rough) prototype, can be found here (requires Unity plug-in):
http://gamma.cs.unc.edu/MOBILEGAME
We would ideally like to develop this game to the point where it's (a) fun and (b) marketable so that we can demonstrate the usability of the technology in other game settings. We would like to expand the gameplay and we need a bunch of art assets for menus, different colored sheep, fences, terrain markers, etc.
I'm not familiar with lisencing practices, so all I can offer is credit for the artwork wherever the art that is used appears. People are, of course, free to use the game as an example of their work or otherwise. Unfortunately, restrictions from the legal dept at UNC prevent me from making the code open source, but the underlying technology can be found using links from the one I gave above.
If you're at all interested in helping out or perhaps have any links or references to give, please feel free to contact me via PM.
- Pavel
If all you can do is give credit, and you're restricted from releasing anything as open source, you'd better stick to CC-By and CC-0 licensed assets. CC-By allows you to use the assets however you want provided you give credit as specified. CC-0 is essentially synonymous with public domain and has no restrictions.
Thank you. These are the licensed asset I was looking at.
Is this ORCA algorithm patented, or would it be possible to reimplement it in an open source project?
AFAIK, The code that is linked to on the web site is protected by copyright. However, the paper is in the public domain is available for anyone to read if you'd like to implement ORCA yourself.
I'm no lawyer, however.
The library source is under a university-custom non-commercial open source license.