$12256 / $11500
Having recently worked on software to procedurally generate 3D models, I figured it would be a good idea to try it out by creating a collection of Brutalist buildings. They're a good fit for a number of reasons:
The plan is to make about a dozen of those (more if I can, of course). Question is, do you think they could be useful as game assets or something?
Any other feedback is of course welcome. Thank you.
Don't know what they could be used for, they are not very detailed.
Also I thinkĀ they could be more brutal.
As far as I see you could build them with extremly low polycount. This would allow to display megacities even on very slow devices. Textures however would make it better at virtually no or little performence costs, an some nice facades with a lightmap baked on will make them look pretty real, considering the few triangles used.