As I'm trying to learn pixel art, I'm creating this topic to document follow my progression.
Do not hesitate if you have any advice O:-)
Unless stated otherwise, everything is licensed under the CC-BY-SA 4.0.
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I use (and learn) Pixelorama.
For a first try, I based myself on a reference photo to draw a landscape in a 64x32 canvas (reduced to 60x32) with a 7 colors palette : calm-sunset by Paulina Riva
I'm making a platformer where you have to try to get materials to build a raft to escape a deserted island. I've made a tileset that looks beachy and the resources (water bottles, sticks, logs, and rope)
how should I improve my pixel art? The tileset looks okayish, but the resources don't look good at all. Is the outline too much? Any tips for me to improve my pixel art?
Love this tileset, and had an idea for a commercial game I could make with it, but I'd prefer to own the art. Can anybody tell me what the going price would be to make a tileset like those linked above?
Hi! To help me learn gamedev/Unity, I've been creating an Arknoid/Breakout clone. It's actually a sort of remake of an old ZX Spectrum game called Batty.
I have zero artistic talent and so used generative AI for the game sprites, but it really doesn't look great at all. Screenshot and a gameplay video are here: https://daftapplegames.itch.io/retro-racket.
I would dearly love to replace all the 2D art with something more authentic, consistent and appealing.
First post here. I hope this is the right sub-forum for this. Apologies if not; feel free to move it.
I came here looking for some advice/guidance. I'm currently following a retro FPS course in Unreal. I believe a user's sprites from here were used. Specifically Nmn...? https://opengameart.org/users/nmn So if anyone could point me in the right direction on how to reach out to them, that would be appreciated too. :)
Zelda CDi animation sucks but it's a little harder to figure out the why and how of it. Like there's the obvious stuff but "looks like it was animated from Ms Paint" isn't quite the depth of it. Does anyone have any experiences with trying to make stuff like that?
I started working on a 2d top down RPG tileset. I feel like, there are already a plenty out there... but I felt like giving it a try, just for the lols.
Currently, I have a little grass and dirt and a base to build houses of some sort. I felt like sharing this state, maybe somebody has some tips to improve something.
the palette is zughy-32 for the world and the girl with the sword, downgraded32 for the other characters (blue haired girl with bag, orange haired girl wearing cap and owl)
In April of 2022 I downloaded an animated bomb sprite from OGA (see attached). I'm using it in a project that I'm about to release publicly, and I want to make sure it gets proper attribution.
I must not have been logged in when I downloaded it because it's not in "My Downloads".
I've been digging all over OGA and can't find it anywhere.
Some time ago I would like to participate in jam where people create assets not games. I found several music jams in past and it seems that even I saw one similar jam but it had also ended. "if the mountain won't come to Muhammad, then Muhammad must go to the mountain". I created that jam by my own. Invite you to participate :)
I decided to make a character creator. There will be 8 directions (the side angles will be flipped though so I effectively only have to make 5 angles). I made 12 animations so far. I only have like three options per choice (hair, eye, outfit, etc) and there's already like 30 layers. There's about four frames per animation so that's like 1,440 images. I still have to add more options and do this four more times. How do I do this without it taking forever? How do other people who make character creators handle making so many images?