@undesired: It looks to me like qubodup answered you and then you ignored him. The game labels here are obviously meant to be similar to the real thing, but that in itself doesn't necessarily constitute a derivative work. In fact, you can see the exact same thing on TV shows (for instance, someone drinking from a red can of "Cola" that's clearly meant to look like Coke, but isn't).
I don't belive these constitute a derivative work.
@undesired: I need you to be specific about what you're talking about. Because right now it seems to me like Sound Ideas and qubodup may have gotten the explosion sound from the same public domain video. Is that possible, or am I misunderstanding something?
Yes, you can use this in your commercial project. Just mention opengameart.org in your credits.
If something is available under multiple licenses, you can choose the license that works the best for you. You don't need to worry about the other ones.
Yeah, I don't believe it has indexed mode, but since that's something I don't turn on and off all the time, I can always load an image into a different editor when I'm done if I need indexed colors.
So, I just ran that tile set through Photoshop and converted it to DB16. (I also tried GIMP, and the result wasn't nearly as good). I find that the large amount of dithering clashes with the 16x16 tiles, but the result is actually a lot more usable than I expected. Some tiles are more usable than others.
I need links that provide evidence of infringement. I still don't know what video you're referring to.
@undesired: It looks to me like qubodup answered you and then you ignored him. The game labels here are obviously meant to be similar to the real thing, but that in itself doesn't necessarily constitute a derivative work. In fact, you can see the exact same thing on TV shows (for instance, someone drinking from a red can of "Cola" that's clearly meant to look like Coke, but isn't).
I don't belive these constitute a derivative work.
@undesired: I need you to be specific about what you're talking about. Because right now it seems to me like Sound Ideas and qubodup may have gotten the explosion sound from the same public domain video. Is that possible, or am I misunderstanding something?
Looks like it's coming along nicely. :)
Yes, you can use this in your commercial project. Just mention opengameart.org in your credits.
If something is available under multiple licenses, you can choose the license that works the best for you. You don't need to worry about the other ones.
Yeah, I don't believe it has indexed mode, but since that's something I don't turn on and off all the time, I can always load an image into a different editor when I'm done if I need indexed colors.
Nice tileset. Keep up the good work! :)
Bart
P.S. Will this be televised?
Awesome, as always. :)
Awesome! :)
So, I just ran that tile set through Photoshop and converted it to DB16. (I also tried GIMP, and the result wasn't nearly as good). I find that the large amount of dithering clashes with the 16x16 tiles, but the result is actually a lot more usable than I expected. Some tiles are more usable than others.
Pages