It looks like Zbrush's automatic topology isn't very good for game-ready 3d models, so the topology would have to be done manually. Maybe some time when things aren't totally insane I'll give it a shot. :)
The trouble with letting the contestants judge is that there's a cash prize, which creates a conflict of interest. It's one thing if it's just a free competition, but it would be bad if there were ever allegations (even false ones) that someone deliberately gave a bad rating to a competing game so as to win the prize money.
Whenever you involve money in something like this, you have to be extremely careful about being fair.
You're quite right. If there's going to be another LPC, this will definitely come up. Our reputation has been badly damaged at this point. It may be that we won't be able to ever do it again because of that.
That being said, my wife is pregnant and will be delivering in a few months, so there's absolutely no way I'll have time to be involved in another LPC this year.
I'm sorry I'm taking so long. Most of the judges backed out, and it's just me and Paroneayea. He is done, and now everyone is waiting on me. I agree with you completely that it should have been done months ago, and I'm sorry that it hasn't.
In case you think Surt is being sarcastic, he's really not. You could probably find someone to do this for a bit under $5000, but it's not likely you'll find anyone who would take this order for under $2500.
Even then, you're not specifying what sort of models you're after, or the detail level. Are you looking for un-textured, inorganic, low-poly static meshes (like chairs and tables and such)? If so, you might find someone willing to sit down for an hour or two and whip up a few quick models for $50. If you're looking for rigged character meshes, even if they're low poly, I don't think you're going to have a lot of luck finding anyone who will do it for $50. Even ten times that would probably be stretching it.
You should also seriously consider telling people about your project.
Just a note on per-pixel alpha in SDL. I feel like there's some option where you can choose whether to render in hardware or in software, and (counterintuitively) software is way faster for per-pixel alpha.
Wow, this thread is a blast from the past. :)
It looks like Zbrush's automatic topology isn't very good for game-ready 3d models, so the topology would have to be done manually. Maybe some time when things aren't totally insane I'll give it a shot. :)
@Plaintextures:
I should be around on IRC after 2 PM eastern time. Sorry for the trouble.
Bart
Hi plaintextures,
I run OGA, and I appreciate you chiming in on this. Can we chat over IRC? I think I have a proposal that might satisfy both your needs and ours.
Thanks!
Bart
The trouble with letting the contestants judge is that there's a cash prize, which creates a conflict of interest. It's one thing if it's just a free competition, but it would be bad if there were ever allegations (even false ones) that someone deliberately gave a bad rating to a competing game so as to win the prize money.
Whenever you involve money in something like this, you have to be extremely careful about being fair.
Has the texture licensing issue been resolved?
You're quite right. If there's going to be another LPC, this will definitely come up. Our reputation has been badly damaged at this point. It may be that we won't be able to ever do it again because of that.
That being said, my wife is pregnant and will be delivering in a few months, so there's absolutely no way I'll have time to be involved in another LPC this year.
@madmarcel
I'm sorry I'm taking so long. Most of the judges backed out, and it's just me and Paroneayea. He is done, and now everyone is waiting on me. I agree with you completely that it should have been done months ago, and I'm sorry that it hasn't.
In case you think Surt is being sarcastic, he's really not. You could probably find someone to do this for a bit under $5000, but it's not likely you'll find anyone who would take this order for under $2500.
Even then, you're not specifying what sort of models you're after, or the detail level. Are you looking for un-textured, inorganic, low-poly static meshes (like chairs and tables and such)? If so, you might find someone willing to sit down for an hour or two and whip up a few quick models for $50. If you're looking for rigged character meshes, even if they're low poly, I don't think you're going to have a lot of luck finding anyone who will do it for $50. Even ten times that would probably be stretching it.
You should also seriously consider telling people about your project.
Just a note on per-pixel alpha in SDL. I feel like there's some option where you can choose whether to render in hardware or in software, and (counterintuitively) software is way faster for per-pixel alpha.
This would be nice. I'll try to do it when time allows.
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